Intro to Coding: June 2, 10-11:30 a.m.; June 16, 3-4:30 p.m.
In the Intro to Coding class, we will learn how to create programs for the Spheros using block coding. Once we know how to communicate with the Spheros, we can have them drive, turn, spin, change colors and more! This class is required before participating in the Coding Challenge classes.
Dance Party: May 26th, 10-11 a.m.
It’s time for another dance party! In this challenge, you will program your Sphero to spin, move, shake, and light up to a song.
Mini Golf Coding Challenge: June 2, 3-4 p.m.
Program your Sphero to drive through a mini golf maze. Try to finish each hole with the least “puts” possible!
Twister Coding Challenge: June 9, 10-11 a.m.
In this group game, you will program your Sphero to drive to the dot that the Twister spinner chooses. If your Sphero misses the dot, you’re out for that round.
Hot Potato Coding Challenge: June 16, 10-11 a.m.
This is an Advanced Coding Class. “What does the variables block do?” Now is your chance to find out! In this advanced coding class, we will be using variables to program a Hot Potato game. This class is similar to the Intro to Coding class and is recommended for students who are ready to take on some higher-level, mathematical coding.
Connect Four Coding Challenge: June 23, 10-11 a.m.
Program your Sphero to drive through the Connect Four grid on the floor. Wherever your Sphero stops is where you placed your dot. Take turns with your opponent to try to get four dots in a row!
Catch ‘Em All Coding Challenge: June 30, 10-11 a.m.
You will need to accomplish certain tasks in order to catch each Pokemon. Some are harder to capture than others. Can you catch them all?
*All classes take place in Wilson Durbin House at Gilbert House Children’s Museum.
*Please note there are no refunds for cancellations.